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Improving Audio Glitch Resilience in Windows 7

Delivering excellent audio playback on a Pc is one of those “much harder than it looks” technical challenges.  Unlike dedicated audio / video devices, Pcs have a lot going on during playback of audio and the playback happens on an incredible array of hardware and software.  Many of you might be familiar with “glitches” that occasionally happen.  In this post, Kristin Carr, a program manager on our Devices and Media team, describes some of the engineering in Windows 7 to improve this area representing the work of a number of folks across the team.  One lesson I learned early in the product cycle is that we don’t say “glitch-free” but rather “glitch-resilient” and hopefully that will make sense as you read this.  –Steven

Have you ever used your PC to play an MP3 or a DVD? If you answered yes, you’re among the overwhelming majority of PC customers who use their computer for audio and video applications, encompassing everything from watching a movie to playing a game to viewing a YouTube clip. But you may have also had an experience where your audio or video wasn’t quite perfect – perhaps the video was a bit choppy or the audio stuttered. We call this a ‘glitch’ – a perceived discontinuity in your audio or video that interrupts the playback experience. In this blog post, we’ll be focusing on audio glitching: we’ll examine the ecosystem challenges that can cause glitches, and we’ll discuss the work we’ve been doing to improve the Windows 7 experience.

What Causes Glitching?

In previous posts, we’ve touched on a variety of ecosystem initiatives and challenges that we’ve undertaken for Windows 7, including application compatibility, accessibility, and system performance, among others. Tracing the root cause of audio glitching leads us to a similar place: because Windows runs on a huge variety of hardware configurations and multitasks between dozens of applications, it is challenging to ensure that all of the programs and drivers running on your computer will work together in exactly the way you expect.

Audio is especially sensitive. In order for you to hear music from your speakers, data needs to be delivered to your audio hardware approximately every 10 milliseconds, or 30 times in the blink of an eye! The challenge is that your PC is usually doing a lot of other things at the same time you’re listening to music, such as streaming that YouTube video or Downloading that new song, and many of these other tasks have complex timing requirements as well. As you can imagine, it doesn’t take much – a slow network driver or a graphics driver that requires plenty of CPU time – to prevent your audio from reaching your ears in a continuous fashion.

So what are we doing to address this challenge? The answer is ‘lots!’ – and the remainder of this blog post will be devoted to discussing these things:

1. Gathering data in order to characterize the problem
2. Developing a systematic method to detect and analyze glitches
3. Getting these tests and tools widely deployed, both at Microsoft and by our Windows partners
4. Engaging with partners to detect, diagnose and fix glitching issues

Putting the Tools to Work

Armed with these tests and tools, our next step was to deploy them on as many systems as possible. As part of this effort, we are participating in a Windows-wide initiative to help OEMs test their PCs at or before ship time. Hundreds of OEM machines get shipped to Microsoft for use in our Windows lab where we run thousands of tests in order to validate and ensure the best user experience. What this means is that if we notice that a particular machine or configuration might be susceptible to glitching, we can work with the OEM to try to fix the problem before the consumer ever sees their New Pc.

By running these tests and analyzing the results with our new tools, we’ve been able to find hundreds of potential issues that would result in audio glitches. In some cases, this analysis resulted in changes to the Windows code. In other cases, we have identified components developed by our partners that can lead to audio glitching.

Engaging with Windows Partners

Since the issues we identify with these tools often involve components from many different partners, an important aspect of this work is engaging with these partners. Until now, it has been almost impossible for manufacturers to know how their components will affect the system as a whole, but by making these tests and tools available, we are attempting enable these partners to see how their components interact and what the final impact on users will be.

As part of this effort, we have been working to ensure that our partners can take full advantage of these new tools and tests. We’ve talked with OEMs, ODMs (original design manufacturers, who traditionally assemble the PC for the OEM), hardware manufacturers, and software vendors. We’ve given presentations and tutorials, written whitepapers, and held video conference workshops. Our goal has been to make it as easy as possible to create glitch-resilient software and hardware.

 

If you also have some questions after you read this article , you can visit the original article from:
http://www.pcwatch.com/News/Improving-Audio-Glitch-Resilience-in-Windows-7.html
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